Implementing recurring tasks with disconnected devices is tricky business. We knew this going in, but wow. We’ve got it working (mostly) but not quite ready for primetime. It’s looking pretty hot though.
We’re going to keep working at it over the next few days and see if we can’t get it polished for production. Apologies that we didn’t make our Friday target.
On another note, we let ~3000 new users into Nirvana 1 today. People seem happy, and our new servers didn’t break a sweat, which makes us happy. So on that happy note, wish us well as we take a quick beer break, and then continue with ironing out the kinks and getting those recurring tasks into the wild.
On November 11, 2010 we made the upcoming Nirvana 2, a work-in-progress, available for preview. We are very very excited about the reception it has received thus far. We are letting the adventurous take it for a spin so that we can learn where we stand on a number of engineering related issues.
Some key points about Nirvana 2:
- It is a complete rewrite from the ground up
- It will run offline, without an internet connection
- UI interaction is completely decoupled from network i/o, so it’s wicked fast
- It has full internationalization support built in under the hood
- It runs completely on top of the new Nirvana API
- It is still a work in progress, and browser support is still limited
You can read more about the Nirvana 2 Preview Release here:
While we’ve been busy working on new features, we’ve also decided to loop back and improve on some existing features that people have been requesting. As our mission is to make the experience of GTD as intuitive and effortless as possible, we’re always looking at ways to remove clutter, makes things faster, and help size up your next action without wasting precious brain cycles.
Check out the screencast below to see where we’re headed.
We’re working out the kinks this week and hope to have these changes rolled out soon.
We hope you’re as excited as we are!
We’re close… we’re really really close. In fact, Areas of Responsibility in the desktop browser version is ready to ship! BUT, we realized (in hindsight, like idiots) that we need to make some significant modifications to the mobile version so as to not muck things up for those of you who bounce between desktop and mobile Nirvana, which a lot of folks do. Specifically, the mobile version doesn’t retain assigned Areas at present, and there is no way to filter or move tasks/projects between Areas. But we’re on the case.
Timeframe? I’d say single digit days away from release. Thanks for understanding.
Working on an overhaul of the iPhone/iPod Touch web app. Performance is zippy zippy, and it’s looking like this one will play nice with Android and other modern mobile browsers.
It’s starting to feel really great to use. Can’t wait to get this out the door and into everybody’s hands… this week, perhaps?!